Error occurred
2 posters
:: Bugs
Page 1 of 1
Error occurred
Version: 2.2.8
GameState: Running
IsMultiplayer: False
System.Exception: Exception in update clause. System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.Libraries.WorldModel.DrawBridge2D.IsLeftOrientation()
at HighTreason.Libraries.WorldModel.DrawBridge2D.OpenTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.Libraries.WorldModel.DrawBridge2D.IsLeftOrientation()
at HighTreason.Libraries.WorldModel.DrawBridge2D.OpenTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
GameState: Running
IsMultiplayer: False
System.Exception: Exception in update clause. System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.Libraries.WorldModel.DrawBridge2D.IsLeftOrientation()
at HighTreason.Libraries.WorldModel.DrawBridge2D.OpenTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.Libraries.WorldModel.DrawBridge2D.IsLeftOrientation()
at HighTreason.Libraries.WorldModel.DrawBridge2D.OpenTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
darkman- Guest
Re: Error occurred
Thanks for this bug report. I'll consider it for tge next release but I don't know when the next release will be.
Re: Error occurred
Sorry, an error has occured.
You can copy and send this error message to templar_vii@hotmail.com,
or post it to the forum www.hightreason.forumotion.net.
I will fix this error for the next release.
Many thanks for help improving my game!
Version: 3.0.3
GameState: Running
IsMultiplayer: False
System.Exception: Exception in update clause. System.Exception: target should not be NULL.
at HighTreason.Libraries.Common.Guard.IsNotNull(Object obj, String param)
at HighTreason.WindowsStore.GameControl.Helpers.FormationGroup..ctor(IList`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Helpers.UnitMoveHelper.MoveGroupInFormation(List`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Ai.GateAi.LockabledPassable(ILockable lockable)
at HighTreason.Libraries.WorldModel.DrawBridge2D.CloseTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedSimulationTimeUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.Exception: target should not be NULL.
at HighTreason.Libraries.Common.Guard.IsNotNull(Object obj, String param)
at HighTreason.WindowsStore.GameControl.Helpers.FormationGroup..ctor(IList`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Helpers.UnitMoveHelper.MoveGroupInFormation(List`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Ai.GateAi.LockabledPassable(ILockable lockable)
at HighTreason.Libraries.WorldModel.DrawBridge2D.CloseTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedSimulationTimeUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
You can copy and send this error message to templar_vii@hotmail.com,
or post it to the forum www.hightreason.forumotion.net.
I will fix this error for the next release.
Many thanks for help improving my game!
Version: 3.0.3
GameState: Running
IsMultiplayer: False
System.Exception: Exception in update clause. System.Exception: target should not be NULL.
at HighTreason.Libraries.Common.Guard.IsNotNull(Object obj, String param)
at HighTreason.WindowsStore.GameControl.Helpers.FormationGroup..ctor(IList`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Helpers.UnitMoveHelper.MoveGroupInFormation(List`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Ai.GateAi.LockabledPassable(ILockable lockable)
at HighTreason.Libraries.WorldModel.DrawBridge2D.CloseTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedSimulationTimeUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.Exception: target should not be NULL.
at HighTreason.Libraries.Common.Guard.IsNotNull(Object obj, String param)
at HighTreason.WindowsStore.GameControl.Helpers.FormationGroup..ctor(IList`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Helpers.UnitMoveHelper.MoveGroupInFormation(List`1 units, ImageItem2D target, FormationType formationType, WorldData worldData, MapData mapData, MultiplayerData multiplayerData)
at HighTreason.WindowsStore.GameControl.Ai.GateAi.LockabledPassable(ILockable lockable)
at HighTreason.Libraries.WorldModel.DrawBridge2D.CloseTimerElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(Int32 milliseconds)
at HighTreason.Libraries.WorldModel.DrawBridge2D.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.FixedSimulationTimeUpdate(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(Int32 simulationTime, Int32 gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
Poultry- Posts : 3
Join date : 2017-12-27
Age : 32
Location : United States
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