An error has occured
:: Bugs
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An error has occured
Sorry, an error has occured.
You can copy and send this error message to templar_vii(at)hotmail.com,
or post it to the forum www(dot)hightreason(dot)forumotion(dot)net.
I will fix this error for the next release.
Many thanks for help improving my game!
Version: 2.1.6
GameState: MainMenu
IsMultiplayer: False
System.Exception: Exception while reloading license. System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Max(IEnumerable`1 source)
at HighTreason.WindowsStore.GameControl.Helpers.GroundHelper.GetMaxGroundHeight(IEnumerable`1 grounds)
at HighTreason.WindowsStore.GameControl.Helpers.ScrollBarHelper.CreateScrollbar(WorldData worldData, ViewPort viewPort, WorldEvents worldEvents)
at HighTreason.WindowsStore.GameControl.Commands.CameraCommand.WorldData_OnCanvasSizeChanged()
at System.Action.Invoke()
at HighTreason.WindowsStore.GameControl.Data.WorldData.set_CanvasSize(SizeF2D value)
at HighTreason.WindowsStore.Game.Game.Window_ClientSizeChanged(Object sender, EventArgs e) ---> System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Max(IEnumerable`1 source)
at HighTreason.WindowsStore.GameControl.Helpers.GroundHelper.GetMaxGroundHeight(IEnumerable`1 grounds)
at HighTreason.WindowsStore.GameControl.Helpers.ScrollBarHelper.CreateScrollbar(WorldData worldData, ViewPort viewPort, WorldEvents worldEvents)
at HighTreason.WindowsStore.GameControl.Commands.CameraCommand.WorldData_OnCanvasSizeChanged()
at System.Action.Invoke()
at HighTreason.WindowsStore.GameControl.Data.WorldData.set_CanvasSize(SizeF2D value)
at HighTreason.WindowsStore.Game.Game.Window_ClientSizeChanged(Object sender, EventArgs e)
--- End of inner exception stack trace ---
You can copy and send this error message to templar_vii(at)hotmail.com,
or post it to the forum www(dot)hightreason(dot)forumotion(dot)net.
I will fix this error for the next release.
Many thanks for help improving my game!
Version: 2.1.6
GameState: MainMenu
IsMultiplayer: False
System.Exception: Exception while reloading license. System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Max(IEnumerable`1 source)
at HighTreason.WindowsStore.GameControl.Helpers.GroundHelper.GetMaxGroundHeight(IEnumerable`1 grounds)
at HighTreason.WindowsStore.GameControl.Helpers.ScrollBarHelper.CreateScrollbar(WorldData worldData, ViewPort viewPort, WorldEvents worldEvents)
at HighTreason.WindowsStore.GameControl.Commands.CameraCommand.WorldData_OnCanvasSizeChanged()
at System.Action.Invoke()
at HighTreason.WindowsStore.GameControl.Data.WorldData.set_CanvasSize(SizeF2D value)
at HighTreason.WindowsStore.Game.Game.Window_ClientSizeChanged(Object sender, EventArgs e) ---> System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Max(IEnumerable`1 source)
at HighTreason.WindowsStore.GameControl.Helpers.GroundHelper.GetMaxGroundHeight(IEnumerable`1 grounds)
at HighTreason.WindowsStore.GameControl.Helpers.ScrollBarHelper.CreateScrollbar(WorldData worldData, ViewPort viewPort, WorldEvents worldEvents)
at HighTreason.WindowsStore.GameControl.Commands.CameraCommand.WorldData_OnCanvasSizeChanged()
at System.Action.Invoke()
at HighTreason.WindowsStore.GameControl.Data.WorldData.set_CanvasSize(SizeF2D value)
at HighTreason.WindowsStore.Game.Game.Window_ClientSizeChanged(Object sender, EventArgs e)
--- End of inner exception stack trace ---
Niko- Guest
Re: An error has occured
Thanks Niko for your bug report.
I just fixed it and committed it to the store.
The new Version is called 2.2.0.
It will be available tomorrow.
I just fixed it and committed it to the store.
The new Version is called 2.2.0.
It will be available tomorrow.
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