Suggestions -[------
:: Common
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Suggestions -[------
Hello!
Me and my friend AnghusTheGreat have been playing for a long while. We got this game at the start of the school term and have been playing it ever since. My friend got his pc wiped recently and so did I. I have been making progress, but is there any way you could have a local multiplayer. I really like defending, it's fun. Well I can't really attack either. When I send like 11 swordsman over to their populated map tile, the game lags, crashes, and forces me to restart. This is annoying, but fun. It partially means loss, but your king is ok.
**SUMMARY**
What I would like
- Multiplayer (Local + Global)
- Low/Medium/High Quality slider
- More amazing updates!
This game must be continued! IT IS AMAZING!
Slayer1982 Out.
Me and my friend AnghusTheGreat have been playing for a long while. We got this game at the start of the school term and have been playing it ever since. My friend got his pc wiped recently and so did I. I have been making progress, but is there any way you could have a local multiplayer. I really like defending, it's fun. Well I can't really attack either. When I send like 11 swordsman over to their populated map tile, the game lags, crashes, and forces me to restart. This is annoying, but fun. It partially means loss, but your king is ok.
**SUMMARY**
What I would like
- Multiplayer (Local + Global)
- Low/Medium/High Quality slider
- More amazing updates!
This game must be continued! IT IS AMAZING!
Slayer1982 Out.
Slayer1982- Guest
Re: Suggestions -[------
Multiplayer will be release in July, August or September. I can't give you an exact release date becaus I lack the experience for multiplayer game developing. So I don't know about future problems.
The quality slider is a good Idea but it won't help. It's not the graphic, slow down the game. It's the collisions detection. To draw thousend of images per frame is peanuts for a GPU. But the collisions detection has to calculate alle collisions between all moving items, every frame. It's runnig on the CPU. I have to improve there.
New features are just third priority. First multiplayer, second quality, third new units.
I've still a lot of fun developing this game, so I will continue my work.
The quality slider is a good Idea but it won't help. It's not the graphic, slow down the game. It's the collisions detection. To draw thousend of images per frame is peanuts for a GPU. But the collisions detection has to calculate alle collisions between all moving items, every frame. It's runnig on the CPU. I have to improve there.
New features are just third priority. First multiplayer, second quality, third new units.
I've still a lot of fun developing this game, so I will continue my work.
:: Common
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