bug that need fixin
2 posters
:: Bugs
Page 1 of 1
bug that need fixin
Index was outside the bounds of the array.System.IndexOutOfRangeException: Index was outside the bounds of the array.
at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.MoveUnitsToWallsBottom(IEnumerable`1 shortRangeUnits)
at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.TimerResourceCheckElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(TimeSpan time)
at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.MoveUnitsToWallsBottom(IEnumerable`1 shortRangeUnits)
at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.TimerResourceCheckElapsed()
at HighTreason.Libraries.Common.XnaTimer.Update(TimeSpan time)
at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
goodknight- Guest
Fixed
Tank you very much goodknight!
I just fixed it, and uploaded a new version to the store.
I hope it will be available tomorrow.
Thanks a lot for your help!
I just fixed it, and uploaded a new version to the store.
I hope it will be available tomorrow.
Thanks a lot for your help!
Invincible
There is one bug that happens all the time. If the enemy gets stopped on the edge of the map they can shoot rapid-fire and will not be able to be attacked.
It really destroys the whole scenario.
hope you can fix this soon.
It really destroys the whole scenario.
hope you can fix this soon.
Keetongu74- Guest
Re: bug that need fixin
I'm sorry. I already fixed this bug but I can't commit because my PC has been broken. I hope I will get my new notebook next week.
Re: bug that need fixin
Here is a "glitch" , more like a rule that needs to be added. It wont crash game but it will give me an error message.
Try telling a sedge tower to go climb itself. It will try then give error. Can you make a rule that it cant climb blocks touching it?
It doesn't have to be fixed but it was something i found.
Try telling a sedge tower to go climb itself. It will try then give error. Can you make a rule that it cant climb blocks touching it?
It doesn't have to be fixed but it was something i found.
Keetongu74- Posts : 24
Join date : 2016-02-15
Location : USA
Re: bug that need fixin
Thanks a lot Keetongu. I've also had this error message, but I was not able to reproduce it. It's exactly like you described it. I just fixed it. I hope the fix will be in store the next days.
Bug at after first game
Hi,
I have a similary bug.
When i install the game i can only do a first game. from the 2nd game IA doesnt move and farm.
Error message:
System.Exception: Exception in update clause. System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Media.MediaPlayer' threw an exception. ---> System.DllNotFoundException: Impossible de charger la DLL 'Mfplat.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)
at SharpDX.MediaFoundation.MediaFactory.MFStartup_(Int32 arg0, Int32 arg1)
at SharpDX.MediaFoundation.MediaFactory.Startup(Int32 version, Int32 dwFlags)
at SharpDX.MediaFoundation.MediaManager.Startup(Boolean useLightVersion)
at Microsoft.Xna.Framework.Media.MediaPlayer.PlatformInitialize()
at Microsoft.Xna.Framework.Media.MediaPlayer..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Media.MediaPlayer.Pause()
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.SetGameState(String commandName)
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.OnMouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.Commands.CommandBase.MouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.GameController.ProcessMouseUpLeft(Int32 x, Int32 y)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.HandleMouseInput(MouseState mouseState)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.Update(TimeSpan elapsedTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Media.MediaPlayer' threw an exception. ---> System.DllNotFoundException: Impossible de charger la DLL 'Mfplat.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)
at SharpDX.MediaFoundation.MediaFactory.MFStartup_(Int32 arg0, Int32 arg1)
at SharpDX.MediaFoundation.MediaFactory.Startup(Int32 version, Int32 dwFlags)
at SharpDX.MediaFoundation.MediaManager.Startup(Boolean useLightVersion)
at Microsoft.Xna.Framework.Media.MediaPlayer.PlatformInitialize()
at Microsoft.Xna.Framework.Media.MediaPlayer..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Media.MediaPlayer.Pause()
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.SetGameState(String commandName)
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.OnMouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.Commands.CommandBase.MouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.GameController.ProcessMouseUpLeft(Int32 x, Int32 y)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.HandleMouseInput(MouseState mouseState)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.Update(TimeSpan elapsedTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
I have a similary bug.
When i install the game i can only do a first game. from the 2nd game IA doesnt move and farm.
Error message:
System.Exception: Exception in update clause. System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Media.MediaPlayer' threw an exception. ---> System.DllNotFoundException: Impossible de charger la DLL 'Mfplat.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)
at SharpDX.MediaFoundation.MediaFactory.MFStartup_(Int32 arg0, Int32 arg1)
at SharpDX.MediaFoundation.MediaFactory.Startup(Int32 version, Int32 dwFlags)
at SharpDX.MediaFoundation.MediaManager.Startup(Boolean useLightVersion)
at Microsoft.Xna.Framework.Media.MediaPlayer.PlatformInitialize()
at Microsoft.Xna.Framework.Media.MediaPlayer..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Media.MediaPlayer.Pause()
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.SetGameState(String commandName)
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.OnMouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.Commands.CommandBase.MouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.GameController.ProcessMouseUpLeft(Int32 x, Int32 y)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.HandleMouseInput(MouseState mouseState)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.Update(TimeSpan elapsedTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Media.MediaPlayer' threw an exception. ---> System.DllNotFoundException: Impossible de charger la DLL 'Mfplat.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)
at SharpDX.MediaFoundation.MediaFactory.MFStartup_(Int32 arg0, Int32 arg1)
at SharpDX.MediaFoundation.MediaFactory.Startup(Int32 version, Int32 dwFlags)
at SharpDX.MediaFoundation.MediaManager.Startup(Boolean useLightVersion)
at Microsoft.Xna.Framework.Media.MediaPlayer.PlatformInitialize()
at Microsoft.Xna.Framework.Media.MediaPlayer..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Media.MediaPlayer.Pause()
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.SetGameState(String commandName)
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.OnMouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.Commands.CommandBase.MouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.GameController.ProcessMouseUpLeft(Int32 x, Int32 y)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.HandleMouseInput(MouseState mouseState)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.Update(TimeSpan elapsedTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
Highlight31- Guest
and
and now,
System.Exception: Exception in update clause. System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.WindowsStore.GameControl.Helpers.GateHelper.Close(Lockable2D gate, WorldData worldData)
at HighTreason.WindowsStore.GameControl.Ai.EnemyGateAi.Water_OnHitByAnOtherItem(ImageItem2D hitImage, ImageItem2D collidingImage, PointF2D arg3)
at HighTreason.Libraries.WorldModel.ImageItem2D.HitByAnOtherItem(ImageItem2D otherItem, PointF2D hittingPoint)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.ApplyCollisions(IEnumerable`1 collisions)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.DetectCollisions(TimeSpan elapsedTime, SizeF2D canvasSize)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.WindowsStore.GameControl.Helpers.GateHelper.Close(Lockable2D gate, WorldData worldData)
at HighTreason.WindowsStore.GameControl.Ai.EnemyGateAi.Water_OnHitByAnOtherItem(ImageItem2D hitImage, ImageItem2D collidingImage, PointF2D arg3)
at HighTreason.Libraries.WorldModel.ImageItem2D.HitByAnOtherItem(ImageItem2D otherItem, PointF2D hittingPoint)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.ApplyCollisions(IEnumerable`1 collisions)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.DetectCollisions(TimeSpan elapsedTime, SizeF2D canvasSize)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
System.Exception: Exception in update clause. System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.WindowsStore.GameControl.Helpers.GateHelper.Close(Lockable2D gate, WorldData worldData)
at HighTreason.WindowsStore.GameControl.Ai.EnemyGateAi.Water_OnHitByAnOtherItem(ImageItem2D hitImage, ImageItem2D collidingImage, PointF2D arg3)
at HighTreason.Libraries.WorldModel.ImageItem2D.HitByAnOtherItem(ImageItem2D otherItem, PointF2D hittingPoint)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.ApplyCollisions(IEnumerable`1 collisions)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.DetectCollisions(TimeSpan elapsedTime, SizeF2D canvasSize)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.NullReferenceException: Object reference not set to an instance of an object.
at HighTreason.WindowsStore.GameControl.Helpers.GateHelper.Close(Lockable2D gate, WorldData worldData)
at HighTreason.WindowsStore.GameControl.Ai.EnemyGateAi.Water_OnHitByAnOtherItem(ImageItem2D hitImage, ImageItem2D collidingImage, PointF2D arg3)
at HighTreason.Libraries.WorldModel.ImageItem2D.HitByAnOtherItem(ImageItem2D otherItem, PointF2D hittingPoint)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.ApplyCollisions(IEnumerable`1 collisions)
at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.DetectCollisions(TimeSpan elapsedTime, SizeF2D canvasSize)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---
Highlight31- Guest
Try this quick tip!
This doesn't require an update to fix but you might want to consider trying this if it works.
1. Close the app
2.Run taskmanager, if it is still running then end the task.
3.Run High Treason again.
4. If it still does not work then, restart your computer.
Hope this works for you
1. Close the app
2.Run taskmanager, if it is still running then end the task.
3.Run High Treason again.
4. If it still does not work then, restart your computer.
Hope this works for you
HighTreasonROCKS!- Guest
:: Bugs
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum