Units
:: Tech Tree
Page 1 of 1
Units
To win your battle you should know what are the advantages of each unit.
You will see, it's not a good idea to attack knights with archers and never attack miliz with knights.
The units works a bit like Stone-Rock-Paper-Scissors-Lizard-Spock.
It's always good idea to have a good mix of units (what I learned in Age Of Kings :-)


King
Your most important man on the battlefield. If he dies, the game is over.
+ Many hit points
+ High damage
- Moving slow

Villager
+ Collects food
- Bad in close combat

Stone thrower
+ Cheap
+ Moving fast
+ Bonus against miliz
+ Fight water
- Low range
- Bad in close combat

Archer
+ Wide range
+ Bonus against swordsman
- Bad in close combat

Miliz
+ Cheap
+ Moving fast
+ Bonus against knights
+ Fight water
- Few hitpoints

Swordsman
+ Many hit points
+ High damage
- Expensive
- Moving slow

Knight
+ Moving fast
+ Excellent against archers and stone throwers
- Bad against miliz

Ram
+ Bonus against buildings
+ Shield against arrows and stones
- Bad in close combat

Siege Tower
+ The 'siege tower' is to storm an enemy village without destroy its wall
+ Shield against arrows and stones
- Can't fight


Storage Cart
+ Mobile storage for resources
+ Brings resources to other villages
- Can't fight
At start of each level, you can use resources just in the village yore storage is.
If you like to build a new village on a empty map tile, you have two possibilities:

Catapult / Trebuchet
+ Wide range
+ Bonus against buildings
+ Shield against arrows and stones
- Expensive
- Moving slow
- Bad against moving objects
- Bad in close combat
You will see, it's not a good idea to attack knights with archers and never attack miliz with knights.
The units works a bit like Stone-Rock-Paper-Scissors-Lizard-Spock.
It's always good idea to have a good mix of units (what I learned in Age Of Kings :-)


King
Your most important man on the battlefield. If he dies, the game is over.
+ Many hit points
+ High damage
- Moving slow

Villager
+ Collects food
- Bad in close combat

Stone thrower
+ Cheap
+ Moving fast
+ Bonus against miliz
+ Fight water
- Low range
- Bad in close combat

Archer
+ Wide range
+ Bonus against swordsman
- Bad in close combat

Miliz
+ Cheap
+ Moving fast
+ Bonus against knights
+ Fight water
- Few hitpoints

Swordsman
+ Many hit points
+ High damage
- Expensive
- Moving slow

Knight
+ Moving fast
+ Excellent against archers and stone throwers
- Bad against miliz

Ram
+ Bonus against buildings
+ Shield against arrows and stones
- Bad in close combat

Siege Tower
+ The 'siege tower' is to storm an enemy village without destroy its wall
+ Shield against arrows and stones
- Can't fight
- Crate a siege tower
- Put wall elements to it
- Add stairs
- Bring it next to the enemy wall
- Climb to the enemy wall with your units


Storage Cart
+ Mobile storage for resources
+ Brings resources to other villages
- Can't fight
At start of each level, you can use resources just in the village yore storage is.
If you like to build a new village on a empty map tile, you have two possibilities:
- Build a storage cart and bring your food to the new map tile.
- Develop the 'coinage' to use your resources all over the map.

Catapult / Trebuchet
+ Wide range
+ Bonus against buildings
+ Shield against arrows and stones
- Expensive
- Moving slow
- Bad against moving objects
- Bad in close combat
:: Tech Tree
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|