Difficulty

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Difficulty

Post by Shadow on Fri Apr 08, 2016 8:21 pm

Hey, I just discovered this forum lately and want to say that I find the levels a bit too easy as of 4-8-2016, Can you add pure numerical difficulty for people who want a bit more of a challenge?

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Re: Difficulty

Post by Templar_VII on Sun Apr 10, 2016 1:52 pm

Hi Sahdwo

Tahnks for your input. It's a good idea. I'm working on multiplayer. So you can play versus real enemies. If I fail with multiplayer, I'll track your idea of numeric difficulty.

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Difficulty

Post by Keetongu74 on Wed Apr 27, 2016 6:40 pm

How exactly does the computer work? Does it actually have a difficulty or think on what it does?
Because i noticed it kind of acts a certain way for each map. Like no matter how many times i play the map it will always build a drawbridge with a gate.
But on a different map it always buys longbows. How exactly does the computer work? like is it random or preset per map?

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Re: Difficulty

Post by Templar_VII on Thu Apr 28, 2016 8:07 am

You observed it quite good.

The computer player has a checklist. Every map has it's own checklist. In some maps the checklist contains to build many spawn flags, other checklists contains to build a drawbridge or to retrain a lot of offensive units.

This example shows the checklist of Levele 3 "Culblean":

{AiAction.BuildSpawnFlag, 1},
{AiAction.BuildStoragePit, 1},

{AiAction.RetrainVillager, 3},
{AiAction.RetrainUnitOffensiveFree, 1},
               
{AiAction.RetrainVillager, 5},
{AiAction.BuildSpawnFlag, 4},
{AiAction.BuildStoragePit, 3},

{AiAction.RetrainVillager, 6},
{AiAction.BuildSpawnFlag, 8},
{AiAction.BuildStoragePit, 4},

{AiAction.RetrainVillager, 8},
{AiAction.RetrainUnitDeffensive, 2},
{AiAction.RetrainUnitOffensiveCheap, 6},

{AiAction.DevelopMortar, 1 }


The most intelligent part of the computer player is the decision which units should be retrained.
The AI retrains virtually every type of unit and plays the battle with all already existing units.
The unit which causes the most damage, will be retrained.

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Difficulty AI

Post by Keetongu74 on Thu Apr 28, 2016 4:47 pm

That is actually really cool.
Its like giving the AI a bucket list for the map.
Then it follows the games rules to complete them.
Awesome!
Keep up the good work.

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Re: Difficulty

Post by siegetower on Wed May 18, 2016 12:42 pm

could you get the AI to use siege towers? because i noticed they never do that.

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Re: Difficulty

Post by Templar_VII on Wed May 18, 2016 3:37 pm

You're right. AI does not use siege towers. It's on my feature-list. But currently I'm on Multiplayer. Real enemies will use siege towers Wink

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Re: Difficulty

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