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Baseitem sollte nicht NULL sein

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Baseitem sollte nicht NULL sein Empty Baseitem sollte nicht NULL sein

Post by lord1 Thu Oct 01, 2015 6:36 pm



baseItemsollte nicht NULL sein.System.Exception: baseItemsollte nicht NULL sein.
  at HighTreason.Libraries.Common.Guard.IsNotNull(Object obj, String param)
  at HighTreason.WindowsStore.GameControl.Helpers.ItemChainHelper.GetLastAttached[T](ImageItem2D baseItem)
  at HighTreason.WindowsStore.GameControl.Helpers.SinkPreventer.PreventSink(ImageItem2D parent, Dictionary`2 layerImageMap)
  at HighTreason.Libraries.WorldModel.Stair2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.ImageItem2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.Stair2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.ImageItem2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.Stair2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.ImageItem2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.ImageItem2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.ImageItem2D.Move(SizeF2D size, Boolean updateMovingDirection, Boolean moveChilds, Boolean moveWayPoints)
  at HighTreason.Libraries.WorldModel.WallBase.DestroyTimerElapsed()
  at HighTreason.Libraries.Common.XnaTimer.Update(TimeSpan time)
  at HighTreason.Libraries.WorldModel.WallBase.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)

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Baseitem sollte nicht NULL sein Empty thank you

Post by Templar_VII Thu Oct 01, 2015 10:49 pm

Thank you lord1!
I'll fix this bug over weekend.
If everything goes as usual the new version will be ready on thuesday 6th October.
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Baseitem sollte nicht NULL sein Empty on the way

Post by Templar_VII Sun Oct 04, 2015 2:17 pm

The bug fix is on the way.
I hope the guys at Microsoft do their job quickly :-)
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Baseitem sollte nicht NULL sein Empty baseItem should not be NULL.System.Exception: baseItem should not be NULL.

Post by abhishan Wed Dec 02, 2015 8:43 pm

An error has occured.

baseItem should not be NULL.System.Exception: baseItem should not be NULL.
  at HighTreason.Libraries.Common.Guard.IsNotNull(Object obj, String param)
  at HighTreason.WindowsStore.GameControl.Helpers.ItemChainHelper.GetLastAttached[T](ImageItem2D baseItem)
  at HighTreason.WindowsStore.GameControl.Helpers.RemoveHelper.OnRememberItemToRemove(WorldItem2D item)
  at HighTreason.WindowsStore.GameControl.GameController.RememberItemToRemove(WorldItem2D item)
  at HighTreason.Libraries.WorldModel.WallBase.DestroyTimerElapsed()
  at HighTreason.Libraries.Common.XnaTimer.Update(TimeSpan time)
  at HighTreason.Libraries.WorldModel.WallBase.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)

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Baseitem sollte nicht NULL sein Empty Re: Baseitem sollte nicht NULL sein

Post by Templar_VII Wed Dec 02, 2015 9:36 pm

Thank you abhishan for your Bugreport! I just fixed it, but it will take 2-3 weeks to publish the next release, because I have to finish some work. It will be available second half of december 2015. Thanks for your help!
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Baseitem sollte nicht NULL sein Empty Re: Baseitem sollte nicht NULL sein

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