bug that need fixin

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bug that need fixin

Post by goodknight on Sun Jul 26, 2015 7:52 am

Index was outside the bounds of the array.System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.MoveUnitsToWallsBottom(IEnumerable`1 shortRangeUnits)
  at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.TimerResourceCheckElapsed()
  at HighTreason.Libraries.Common.XnaTimer.Update(TimeSpan time)
  at HighTreason.WindowsStore.GameControl.Ai.EnemyUnitMoverAi.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)

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Fixed

Post by Templar_VII on Sun Jul 26, 2015 3:42 pm

Tank you very much goodknight!
I just fixed it, and uploaded a new version to the store.
I hope it will be available tomorrow.

Thanks a lot for your help!
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Invincible

Post by Keetongu74 on Wed Jan 27, 2016 8:44 pm

There is one bug that happens all the time. If the enemy gets stopped on the edge of the map they can shoot rapid-fire and will not be able to be attacked.
It really destroys the whole scenario.
hope you can fix this soon.

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Re: bug that need fixin

Post by Templar_VII on Wed Jan 27, 2016 9:01 pm

I'm sorry. I already fixed this bug but I can't commit because my PC has been broken. I hope I will get my new notebook next week.
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Re: bug that need fixin

Post by Keetongu74 on Sun Feb 21, 2016 2:42 am

Here is a "glitch" , more like a rule that needs to be added. It wont crash game but it will give me an error message.
Try telling a sedge tower to go climb itself. It will try then give error. Can you make a rule that it cant climb blocks touching it?
It doesn't have to be fixed but it was something i found.
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Re: bug that need fixin

Post by Templar_VII on Mon Feb 22, 2016 11:56 am

Thanks a lot Keetongu. I've also had this error message, but I was not able to reproduce it. It's exactly like you described it. I just fixed it. I hope the fix will be in store the next days.
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Bug at after first game

Post by Highlight31 on Fri May 06, 2016 11:36 am

Hi,

I have a similary bug.

When i install the game i can only do a first game. from the 2nd game IA doesnt move and farm.

Error message:

System.Exception: Exception in update clause. System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Media.MediaPlayer' threw an exception. ---> System.DllNotFoundException: Impossible de charger la DLL 'Mfplat.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)
at SharpDX.MediaFoundation.MediaFactory.MFStartup_(Int32 arg0, Int32 arg1)
at SharpDX.MediaFoundation.MediaFactory.Startup(Int32 version, Int32 dwFlags)
at SharpDX.MediaFoundation.MediaManager.Startup(Boolean useLightVersion)
at Microsoft.Xna.Framework.Media.MediaPlayer.PlatformInitialize()
at Microsoft.Xna.Framework.Media.MediaPlayer..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Media.MediaPlayer.Pause()
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.SetGameState(String commandName)
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.OnMouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.Commands.CommandBase.MouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.GameController.ProcessMouseUpLeft(Int32 x, Int32 y)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.HandleMouseInput(MouseState mouseState)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.Update(TimeSpan elapsedTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Media.MediaPlayer' threw an exception. ---> System.DllNotFoundException: Impossible de charger la DLL 'Mfplat.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)
at SharpDX.MediaFoundation.MediaFactory.MFStartup_(Int32 arg0, Int32 arg1)
at SharpDX.MediaFoundation.MediaFactory.Startup(Int32 version, Int32 dwFlags)
at SharpDX.MediaFoundation.MediaManager.Startup(Boolean useLightVersion)
at Microsoft.Xna.Framework.Media.MediaPlayer.PlatformInitialize()
at Microsoft.Xna.Framework.Media.MediaPlayer..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Media.MediaPlayer.Pause()
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.SetGameState(String commandName)
at HighTreason.WindowsStore.GameControl.Commands.GameStateCmd.OnMouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.Commands.CommandBase.MouseUpLeft(MousePosition e)
at HighTreason.WindowsStore.GameControl.GameController.ProcessMouseUpLeft(Int32 x, Int32 y)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.HandleMouseInput(MouseState mouseState)
at HighTreason.WindowsStore.GameControl.Input.MouseListener.Update(TimeSpan elapsedTime)
at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
--- End of inner exception stack trace ---

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and

Post by Highlight31 on Fri May 06, 2016 11:43 am

and now,

System.Exception: Exception in update clause. System.NullReferenceException: Object reference not set to an instance of an object.
  at HighTreason.WindowsStore.GameControl.Helpers.GateHelper.Close(Lockable2D gate, WorldData worldData)
  at HighTreason.WindowsStore.GameControl.Ai.EnemyGateAi.Water_OnHitByAnOtherItem(ImageItem2D hitImage, ImageItem2D collidingImage, PointF2D arg3)
  at HighTreason.Libraries.WorldModel.ImageItem2D.HitByAnOtherItem(ImageItem2D otherItem, PointF2D hittingPoint)
  at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.ApplyCollisions(IEnumerable`1 collisions)
  at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.DetectCollisions(TimeSpan elapsedTime, SizeF2D canvasSize)
  at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime) ---> System.NullReferenceException: Object reference not set to an instance of an object.
  at HighTreason.WindowsStore.GameControl.Helpers.GateHelper.Close(Lockable2D gate, WorldData worldData)
  at HighTreason.WindowsStore.GameControl.Ai.EnemyGateAi.Water_OnHitByAnOtherItem(ImageItem2D hitImage, ImageItem2D collidingImage, PointF2D arg3)
  at HighTreason.Libraries.WorldModel.ImageItem2D.HitByAnOtherItem(ImageItem2D otherItem, PointF2D hittingPoint)
  at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.ApplyCollisions(IEnumerable`1 collisions)
  at HighTreason.WindowsStore.GameControl.Helpers.CollisionDetector.DetectCollisions(TimeSpan elapsedTime, SizeF2D canvasSize)
  at HighTreason.WindowsStore.GameControl.GameController.Update(TimeSpan simulationTime, TimeSpan gameTime)
  at HighTreason.WindowsStore.Game.Game.Update(GameTime gameTime)
  --- End of inner exception stack trace ---

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Try this quick tip!

Post by HighTreasonROCKS! on Fri May 13, 2016 8:42 am

This doesn't require an update to fix but you might want to consider trying this if it works.
1. Close the app
2.Run taskmanager, if it is still running then end the task.
3.Run High Treason again.
4. If it still does not work then, restart your computer.
Hope this works for you Very Happy

HighTreasonROCKS!
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Re: bug that need fixin

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